News Object Viewer for Merge Cube wins ALA Best Apps for Teaching and Learning 2019 The annual lists honor apps and websites that provide enhanced learning and curriculum development for school librarians and their teacher collaborators.
Research Arizona State University: AR VR improves STEM education ASU researcher studies how virtual and augmented reality technologies improve STEM education
Research University of Maryland: People recall information better through virtual reality University of Maryland researchers conducted one of the first in-depth analyses on whether people recall information better through virtual reality, as opposed to desktop computers
Research The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement The aim of this study is to determine the effect of augmented reality use on students' achievement, misconception and course engagement.
Research Virtual reality systems enhance students’ achievements in engineering education In this research paper, VR is applied in engineering education, the scope being to compare three major VR systems with the traditional education approach when we do not use any VR system (No-VR).
Research The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation Findings support claims that technology use within a mathematics lesson increases student achievement and augmented reality enhances student motivation to learn mathematics.
Research Mixed Reality in Science Education as a Learning Support: A Revitalized Science Book The sample for this study consisted of 80 fifth-grade students, divided into a control and an experimental group.
Research The Effects of Augmented Reality in the Learning Process The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process.
News 2018 Award of Excellence Grand Prize Winners “MERGE Cube is the best-kept secret for education on the planet,” say T&L judges. MERGE Cube is an award-winning AR tool that allows students to hold and interact with virtual objects.
News How Merge is Building an XR Ecosystem for Kids Merging the digital and physical worlds is not just for scientists, technologists, content creators, and grown-ups. In fact, future sci-tech pioneers (AKA kids) are getting in on truly immersive experiences once only available to adults.
Research Making the invisible observable by Augmented Reality in informal science education context The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context.