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The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement
Research

The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement

The aim of this study is to determine the effect of augmented reality use on students' achievement, misconception and course engagement.
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Merge EDU
The Effects of Augmented Reality in the Learning Process
Research

The Effects of Augmented Reality in the Learning Process

The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process.
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Merge EDU
Mixed Reality in Science Education as a Learning Support: A Revitalized Science Book
Research

Mixed Reality in Science Education as a Learning Support: A Revitalized Science Book

The sample for this study consisted of 80 fifth-grade students, divided into a control and an experimental group.
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Merge EDU
The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation
Research

The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation

Findings support claims that technology use within a mathematics lesson increases student achievement and augmented reality enhances student motivation to learn mathematics.
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Merge EDU
Virtual reality systems enhance students’ achievements in engineering education
Research

Virtual reality systems enhance students’ achievements in engineering education

In this research paper, VR is applied in engineering education, the scope being to compare three major VR systems with the traditional education approach when we do not use any VR system (No-VR).
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Merge Cube featured in Wired
News

Merge Cube featured in Wired

How Augmented Reality Is Shaping the Future of Play
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Merge EDU
2018 Award of Excellence Grand Prize Winners
News

2018 Award of Excellence Grand Prize Winners

“MERGE Cube is the best-kept secret for education on the planet,” say T&L judges. MERGE Cube is an award-winning AR tool that allows students to hold and interact with virtual objects.
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How Merge is Building an XR Ecosystem for Kids
News

How Merge is Building an XR Ecosystem for Kids

Merging the digital and physical worlds is not just for scientists, technologists, content creators, and grown-ups. In fact, future sci-tech pioneers (AKA kids) are getting in on truly immersive experiences once only available to adults.
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Merge EDU
A Comparative Analysis of Augmented Reality and Two-Dimensional Using Molecular Modeling on Student Learning
Research

A Comparative Analysis of Augmented Reality and Two-Dimensional Using Molecular Modeling on Student Learning

The purpose of this study was to compare Augmented Reality and 2-Dimensional tutorials using molecular modeling on student learning and satisfaction
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Merge EDU
Effects of augmented reality-based multidimensional concept maps on students’ learning achievement, motivation and acceptance
Research

Effects of augmented reality-based multidimensional concept maps on students’ learning achievement, motivation and acceptance

In this study, an augmented reality-based multidimensional concept map (ARMCM) learning system is proposed for conducting mobile learning activities.
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Merge EDU
Making the invisible observable by Augmented Reality in informal science education context
Research

Making the invisible observable by Augmented Reality in informal science education context

The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context.
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Merge EDU
A Case Study - The Impact of VR on Academic Performance
Research

A Case Study - The Impact of VR on Academic Performance

Every child is a genius in his or her own way. VR can be the key to awakening the genius inside.
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Merge EDU
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