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Mixed Reality in Science Education as a Learning Support: A Revitalized Science Book
Research

Mixed Reality in Science Education as a Learning Support: A Revitalized Science Book

The sample for this study consisted of 80 fifth-grade students, divided into a control and an experimental group.
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The Effects of Augmented Reality in the Learning Process
Research

The Effects of Augmented Reality in the Learning Process

The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process.
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Merge EDU
Merge Cube featured in Wired
News

Merge Cube featured in Wired

How Augmented Reality Is Shaping the Future of Play
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Merge EDU
2018 Award of Excellence Grand Prize Winners
News

2018 Award of Excellence Grand Prize Winners

“MERGE Cube is the best-kept secret for education on the planet,” say T&L judges. MERGE Cube is an award-winning AR tool that allows students to hold and interact with virtual objects.
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How Merge is Building an XR Ecosystem for Kids
News

How Merge is Building an XR Ecosystem for Kids

Merging the digital and physical worlds is not just for scientists, technologists, content creators, and grown-ups. In fact, future sci-tech pioneers (AKA kids) are getting in on truly immersive experiences once only available to adults.
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Making the invisible observable by Augmented Reality in informal science education context
Research

Making the invisible observable by Augmented Reality in informal science education context

The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context.
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Merge EDU
Effects of augmented reality-based multidimensional concept maps on students’ learning achievement, motivation and acceptance
Research

Effects of augmented reality-based multidimensional concept maps on students’ learning achievement, motivation and acceptance

In this study, an augmented reality-based multidimensional concept map (ARMCM) learning system is proposed for conducting mobile learning activities.
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Merge EDU
A Comparative Analysis of Augmented Reality and Two-Dimensional Using Molecular Modeling on Student Learning
Research

A Comparative Analysis of Augmented Reality and Two-Dimensional Using Molecular Modeling on Student Learning

The purpose of this study was to compare Augmented Reality and 2-Dimensional tutorials using molecular modeling on student learning and satisfaction
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Merge EDU
Impact of augmented reality lessons on students’ STEM interest
Research

Impact of augmented reality lessons on students’ STEM interest

In this paper, we explore the possibility of embedding augmented reality (AR) in authentic inquiry activities to contextualize students’ exploration of medical surgery, and investigate students’ perceptions of the AR lessons.
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Merge EDU
A Case Study - The Impact of VR on Academic Performance
Research

A Case Study - The Impact of VR on Academic Performance

Every child is a genius in his or her own way. VR can be the key to awakening the genius inside.
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Merge EDU
YouTube reviews the Merge VR Headset
News

YouTube reviews the Merge VR Headset

Honest reviews of the Merge VR Headset from some of your favorite YouTubers.
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Merge EDU
Comfortably Lose Yourself In Virtual Reality With Merge VR
News

Comfortably Lose Yourself In Virtual Reality With Merge VR

via Curtis Silver for Forbes
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Merge EDU
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