A sample of 60 college students was assigned randomly to one of two conditions namely 2D and AR. At the end of experiment participants completed a comprehensive test and then a satisfaction questionnaire. The results of the study showed a significant relationship between media usability, satisfaction, and retention.
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ASU researcher studies how virtual and augmented reality technologies improve STEM education
University of Maryland researchers conducted one of the first in-depth analyses on whether people recall information better through virtual reality, as opposed to desktop computers
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In this research paper, VR is applied in engineering education, the scope being to compare three major VR systems with the traditional education approach when we do not use any VR system (No-VR).