With more than $2 billion invested in augmented and virtual reality over the past year and $800 million of it invested in Q2 2017, it’s no surprise that VR and AR continue to grow. But issues like affordability, access, and content are still big challenges in the way of mass adoption. One Texas-based company, Merge, is spearheading efforts to check all three boxes by creating a kid-friendly VR/AR ecosystem.
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Dearbhla O'Sullivan, Scoil Mhuire Tullamore, describes how she uses augmented reality with Merge Cubes to bring subjects to life in the classroom.
Merge Scanner, the newest app from Merge EDU, allows students and teachers to 3D scan virtually any physical object.
The school showcased its enhanced MergeEDU programs on Monday, Nov. 14, for officials from the Vermont Liquor and Lottery and the Agency of Education.
Visit Merge at ISTE and get a free Merge Cube and free trial of Merge EDU!