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Object Viewer for Merge Cube wins ALA Best Apps for Teaching and Learning 2019
News

Object Viewer for Merge Cube wins ALA Best Apps for Teaching and Learning 2019

The annual lists honor apps and websites that provide enhanced learning and curriculum development for school librarians and their teacher collaborators.
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Arizona State University: AR VR improves STEM education
Research

Arizona State University: AR VR improves STEM education

ASU researcher studies how virtual and augmented reality technologies improve STEM education
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University of Maryland: People recall information better through virtual reality
Research

University of Maryland: People recall information better through virtual reality

University of Maryland researchers conducted one of the first in-depth analyses on whether people recall information better through virtual reality, as opposed to desktop computers
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The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement
Research

The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement

The aim of this study is to determine the effect of augmented reality use on students' achievement, misconception and course engagement.
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The Effects of Augmented Reality in the Learning Process
Research

The Effects of Augmented Reality in the Learning Process

The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process.
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Mixed Reality in Science Education as a Learning Support: A Revitalized Science Book
Research

Mixed Reality in Science Education as a Learning Support: A Revitalized Science Book

The sample for this study consisted of 80 fifth-grade students, divided into a control and an experimental group.
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The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation
Research

The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation

Findings support claims that technology use within a mathematics lesson increases student achievement and augmented reality enhances student motivation to learn mathematics.
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Virtual reality systems enhance students’ achievements in engineering education
Research

Virtual reality systems enhance students’ achievements in engineering education

In this research paper, VR is applied in engineering education, the scope being to compare three major VR systems with the traditional education approach when we do not use any VR system (No-VR).
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Merge Cube featured in Wired
News

Merge Cube featured in Wired

How Augmented Reality Is Shaping the Future of Play
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2018 Award of Excellence Grand Prize Winners
News

2018 Award of Excellence Grand Prize Winners

“MERGE Cube is the best-kept secret for education on the planet,” say T&L judges. MERGE Cube is an award-winning AR tool that allows students to hold and interact with virtual objects.
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How Merge is Building an XR Ecosystem for Kids
News

How Merge is Building an XR Ecosystem for Kids

Merging the digital and physical worlds is not just for scientists, technologists, content creators, and grown-ups. In fact, future sci-tech pioneers (AKA kids) are getting in on truly immersive experiences once only available to adults.
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A Comparative Analysis of Augmented Reality and Two-Dimensional Using Molecular Modeling on Student Learning
Research

A Comparative Analysis of Augmented Reality and Two-Dimensional Using Molecular Modeling on Student Learning

The purpose of this study was to compare Augmented Reality and 2-Dimensional tutorials using molecular modeling on student learning and satisfaction
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