Research The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement The aim of this study is to determine the effect of augmented reality use on students' achievement, misconception and course engagement.
Research The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation Findings support claims that technology use within a mathematics lesson increases student achievement and augmented reality enhances student motivation to learn mathematics.
Research Virtual reality systems enhance students’ achievements in engineering education In this research paper, VR is applied in engineering education, the scope being to compare three major VR systems with the traditional education approach when we do not use any VR system (No-VR).
Research Mixed Reality in Science Education as a Learning Support: A Revitalized Science Book The sample for this study consisted of 80 fifth-grade students, divided into a control and an experimental group.
Research The Effects of Augmented Reality in the Learning Process The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process.
News 2018 Award of Excellence Grand Prize Winners “MERGE Cube is the best-kept secret for education on the planet,” say T&L judges. MERGE Cube is an award-winning AR tool that allows students to hold and interact with virtual objects.
News How Merge is Building an XR Ecosystem for Kids Merging the digital and physical worlds is not just for scientists, technologists, content creators, and grown-ups. In fact, future sci-tech pioneers (AKA kids) are getting in on truly immersive experiences once only available to adults.
Research A Comparative Analysis of Augmented Reality and Two-Dimensional Using Molecular Modeling on Student Learning The purpose of this study was to compare Augmented Reality and 2-Dimensional tutorials using molecular modeling on student learning and satisfaction
Research Effects of augmented reality-based multidimensional concept maps on students’ learning achievement, motivation and acceptance In this study, an augmented reality-based multidimensional concept map (ARMCM) learning system is proposed for conducting mobile learning activities.
Research Making the invisible observable by Augmented Reality in informal science education context The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context.
Research Impact of augmented reality lessons on students’ STEM interest In this paper, we explore the possibility of embedding augmented reality (AR) in authentic inquiry activities to contextualize students’ exploration of medical surgery, and investigate students’ perceptions of the AR lessons.