How Merge is Building an XR Ecosystem for Kids
Merging the digital and physical worlds is not just for scientists, technologists, content creators, and grown-ups. In fact, future sci-tech pioneers (AKA kids) are getting in on truly immersive experiences once only available to adults.
With more than $2 billion invested in augmented and virtual reality over the past year and $800 million of it invested in Q2 2017, it’s no surprise that VR and AR continue to grow. But issues like affordability, access, and content are still big challenges in the way of mass adoption. One Texas-based company, Merge, is spearheading efforts to check all three boxes by creating a kid-friendly VR/AR ecosystem.