Research Bringing Ancient Egypt to Life with XR: Transforming Museum Experiences By bridging digital and physical realms, museums can enhance learning, spark curiosity, and provide unforgettable educational experiences.
Research The Cognitive Science Behind Merge Cubes Merge Cubes don’t only provide innovative technology for students to experience—they also help educators provide engaging hands-on learning opportunities that make complex ideas easier to grasp.
Case Study Innovation Takes Center Stage in Atlanta Public Schools From solar systems in a student’s hand to exploring molecular structures, APS’s journey with augmented reality underscores how technology, when properly supported, can drive deeper understanding and excitement in the classroom.
Case Study Putnam County Achieves Historic Districtwide STEM Certification, Highlights Merge EDU's Impact Florida's first Cognia STEM-certified district demonstrates how emerging technologies enhance student learning.
Articles Empowering Surgeons with Augmented Reality: Sira Medical's Breakthrough By incorporating the Merge Cube into their platform, Sira Medical not only enhances surgical training and patient education because of the hands-on nature of the Merge Cube, but also underscores the potential of AR technology in diverse professional settings.
Articles A Case Study: Jersey City Public Schools and Merge EDU Jersey City Public Schools, the second largest school district in New Jersey, partnered with Merge for a case study that illustrates how innovative leaders can unlock the power of Augmented Reality (AR) in their districts.
Research Arizona State University: AR VR improves STEM education ASU researcher studies how virtual and augmented reality technologies improve STEM education
Research University of Maryland: People recall information better through virtual reality University of Maryland researchers conducted one of the first in-depth analyses on whether people recall information better through virtual reality, as opposed to desktop computers
Research The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement The aim of this study is to determine the effect of augmented reality use on students' achievement, misconception and course engagement.
Research The Effects of Augmented Reality in the Learning Process The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process.
Research Virtual reality systems enhance students’ achievements in engineering education In this research paper, VR is applied in engineering education, the scope being to compare three major VR systems with the traditional education approach when we do not use any VR system (No-VR).
Research The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation Findings support claims that technology use within a mathematics lesson increases student achievement and augmented reality enhances student motivation to learn mathematics.