News Merge Brings Hands-on Digital Teaching Aids to Instagram with Merge Cube Merge Cube will now be available within Instagram camera.
News Merge Releases Hand-held Digital Teaching Aids Innovative Approach Sets New Standard in Teaching Tools
News Merge EDU Wins ISTE 2019 Best of Show Award Merge has been awarded a Tech & Learning ISTE 2019 Best of Show award for its Merge EDU software platform.
News Merge Announces AR/VR STEM Platform, AR/VR Headset Program for Libraries, and Microsoft Education Partner Status Merge announces a breakthrough AR/VR active learning platform, Windows 10 support for the Merge Cube, new education reseller relationships and an Ambassador Program at this week’s TECA19
News Merge on the future of VR and moving into education Talking to the secretly successful headset maker via Wareable
News Object Viewer for Merge Cube wins ALA Best Apps for Teaching and Learning 2019 The annual lists honor apps and websites that provide enhanced learning and curriculum development for school librarians and their teacher collaborators.
Research Arizona State University: AR VR improves STEM education ASU researcher studies how virtual and augmented reality technologies improve STEM education
Research University of Maryland: People recall information better through virtual reality University of Maryland researchers conducted one of the first in-depth analyses on whether people recall information better through virtual reality, as opposed to desktop computers
Research The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement The aim of this study is to determine the effect of augmented reality use on students' achievement, misconception and course engagement.
Research The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation Findings support claims that technology use within a mathematics lesson increases student achievement and augmented reality enhances student motivation to learn mathematics.
Research Virtual reality systems enhance students’ achievements in engineering education In this research paper, VR is applied in engineering education, the scope being to compare three major VR systems with the traditional education approach when we do not use any VR system (No-VR).
Research Mixed Reality in Science Education as a Learning Support: A Revitalized Science Book The sample for this study consisted of 80 fifth-grade students, divided into a control and an experimental group.