Arizona State University: AR VR improves STEM education
ASU researcher studies how virtual and augmented reality technologies improve STEM education
Imagine walking into your high school physics classroom only to be handed a surprise quiz on angular momentum. What if there was a more effective and engaging way to teach angular momentum so that the response to that pop quiz was not a groan?
What if instead of listening to a lecture describing how angular momentum is essentially how much a rotating object is moving, you could spin your arm during a motion-capture game to show you understand concepts related to angular momentum, like velocity and mechanical advantage?